MY PORTFOLIO
01
2D PUZZLE ADVENTURE
ACADEMIC PROJECT
"Well beyond expectations" as my Game Design professor put it. This was a team project in an accelerated 7 week course. Serving as the lead in a team of 3, I was responsible for the interaction system, designing and programming most of the puzzles, implementing the dialogue system, as well as managing the production roles. Only my second game made with Unity, this project taught me so much about objected-oriented programming, working with artists and programmers, and the game design process as a whole.
02
VR MULTIPLAYER SHOOTER
PERSONAL PROJECT
My first major project using Unreal Engine 5 and a work in progress. A virtual reality, zero-gravity, multiplayer shooter (that's a mouthful), this project is my most ambitious yet! Working with a friend and fellow student, we have managed to implement and replicate a super fun physics-based movement system, grappling/grabbing system, and much more!
03
2D POINT AND CLICK ADVENTURE
ACADEMIC PROJECT
Tasked with creating game assets for my 2D Animation course, I decided to use the opportunity to make an entirely new game rather than replace the assets of an existing sample game. Utilizing the Adventure Creator Toolkit with Unity, I created a 2D point-and-click game with my original art assets. Sojourn is inspired by other games with unique art styles such as "The Dream Machine" and "Vokabulantis". It is also a love letter to Jungian Psychology, with a lot of story left to tell.